WELCOME IN THIS ISSUE
04 FORWARD OBSERVER With the latest news items.
PLAY THE GAME
Icame across an interesting element of gaming whilst online just other day, and on several separate instances. In what feels like a previous existence, I once spent over a quarter of a century working for a local authority and was immersed in the need for ‘political acuity’ in my every day life, with both a small and a large ‘P’. Despite the issues of wargaming shows and reenactment groups that I’ve had to deal with in the past (it seems I’m not the only person that likes dressing up in silly hats – and more!) up until now I hadn’t realised how much the politics of the real world and every day life was transitioning into a rather less enjoyable environment for gaming. I have to say, the calls I have heard to make wargaming a more politically ‘safe space’ baffle me: we are (mostly) grown men and women of all ages and preferences but we play a game that deals – however abstractly – with killing people. And there’s no two ways about that. Sure, I’ve known people refuse to play certain armies and forces through history – and that’s fine and I totally respect their views – but when that stretches into fantasy and SF I’m really puzzled. As the late Frederic Bulsara (of whom I am a vast fan) – sang: “Open up your mind and let me step inside... Play the game everybody...” Leave the politics for the nine to five, eh?
e politics of the real nto a rather less o say, the calls litically ‘safe n and women me that deals – nd there’s no le refuse to ry – and that’s hen that led. a me
07 SEND THREE AND FOURPENCE Realism in wargames: “It’s a trap” says Admiral Kinch!
12 ENTER THE PORTAL! An exclusive solo play scenario for Kings of War: Vanguard plus a painting guide for the Abyssal Dwarfs.
18 KEEP TAKING THE TABLETS Archaeology and Arms in the Anglo-Egyptian Sudan.
22 DEFENCE IN DEPTH With the latest figure and rules reviews.
26 COMMAND DECISION Antietam: Sharpsburg, Maryland, 1862!
John Treadaway Editor
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32 OATHMARK EXPRESS Concluding the building of two armies at the double. Part two: paint and finish.
37 CHILLIANWALLAH It’s the Punjab in 1849: Bloody conflict and the British East India Company.
42 PENINSULA ADVENTURES Looking sharp with three Skirmishes in Spain!
EDITORIAL EDITOR John Treadaway MiniatureWargames@warnersgroup.co.uk HEAD OF DESIGN AND PRODUCTION Lynn Wright DESIGN Richard Hallam, Mike Edwards COVER Kings of War: Vanguard artwork by Michele Giorgi, supplied by Mantic.
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The views expressed by contributors are not necessarily those of the publishers. Every care is taken to ensure that the content of this magazine is accurate, but we assume no responsibility for any effect from errors or omissions. While every care is taken with unsolicited material submitted for publication, we cannot be responsible for loss or damage. While every care is taken when accepting advertisements, we are not responsible for the quality and/or the performance of goods and/or services advertised in this magazine. The Advertising Standards Authority (ASA) exists to regulate the content of advertisements. Tel: 020 7429 2222 © Warners Group Publications PLC, 2020
51 SCRATCH BUILD Build a Roman Mile Castle!
54 QUARTERMASTER The latest hobby accessories reviewed.
55 NAPOLEON SOLO How to get started in solo wargaming.
59 RECCE Books for the discerning wargamer.
67 CLUB SPOTLIGHT Tanelorn Wargames Club.
70 THE LAST WORD With Andy Copestake.
September 2020 Miniature Wargames